Projects

This page contains mainly infromation about my projects I was working on during the studies at Czech Technical University (2003-2009).


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Offroad Engine 2 (2008 - 2020)

My homemade open-world game engine with advanced vehicle simulation and easy to use terrain editor, successor of the Offroad engine. It is designed to support much larger landscapes, greater visibility distance and user-friendly scene editor. full article...
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Manual Bus Simulation 2D (2022)

Android game featuring a manual transmission with a clutch controlled by the player using touch screen. Game is created in Unreal Engine 4.27 and available on Google Play. full article...
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Offroad Engine (2006)

Car simulation with unlimited movement across a huge landscape with realistic physics and ability of player to switch different vehicles (like in GTA). The main goal was to learn how to implement my own physics engine and advanced scene manager. I also used this project as a part of my Bachelor thesis. full article...
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LOD Creator (2009)

Engine tool written using Qt4 library to import .OBJ models representing individual model LODs and to export one streamable binary file supported by the Offroad Engine. It also contains several modules which allow some basic modifications of the imported geometry and materials. full article...
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CutawayGen (2008)

My master thesis. The goal was to implement a system for visualizing the internal structure of complex 3D models using cutaway planes generated in real time and to create an interactive interface for selecting important parts of the 3D model that the user wants to display. Internal parts selected in this way will then become visible immediately. full article...
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Škoda Racer (2004)

My first 3D program ever (and second in C language). I created it as a semestral work in my first year at university. It is a simple 2.5D "racing" game with car Škoda 120 situated in a small urban area of size 200x200m. full article...