Home
Welcome to my webpage!
I'm a software engineer currently living and working in Prague, Czech Republic. My biggest passion is developing my own solutions in the field of game engines (see the Projects section for examples of my work).
My specialties:
- Programming & Graphics APIs: C++, OpenGL, DirectX, GLSL
- Computer Graphics & Rendering: Algorithms and data structures used in real-time rendering
- Physics Simulations: Experience with NVIDIA PhysX4 and own physics engine
- Multithreading & Parallel Computing: Experience with multi-threaded and multi-processing architectures
- Optimization & Heuristics: Genetic algorithms, simulated annealing, and other advanced heuristics
- Game Engines: experience with Unreal Engine and my own Offroad engine
- Artificial Intelligence & Pathfinding: Advanced AI techniques, including pathfinding algorithms and other AI-related tasks
- Audio Processing: Experience with OpenAL real-time audio library
- Ballistics Simulations: Development of ballistic simulation models